I'm finishing up my bachelor's degree in computer science at The University of Texas at Tyler. I'm married to my best friend (who is also the most talented woman). I play ultimate frisbee, read, and enjoy spending time with family.
A broad worldview is important to me
Growing up in Papua New Guinea, North Carolina, Cameroon, Texas, Austria, and places in between, I find myself looking forward to opportunities to see more of the world. I'm enthralled by variety, from the cultures and landscapes to the individual people I get to meet. I look forward to each adventure I get to share with my traveling partner (yeah, the same amazing woman above).
I strive to do things well.
Regardless of the situation, I work so that I can be proud of what I accomplished. I like to work efficiently, and avoid devoting my time to things that aren't useful. I enjoy solving problems, so my interest in programming follows naturally. Supplementing my courses, I've learned a lot from my two older brothers, Anson and Tim.
A bit of a spur-of-the-moment project, I created daysuntilgraduation.com so that I could easily check how much time I had remaining in my final semester here at UT Tyler. I built the timer functionality for the site using Luxon, which made implementing cross-timezone functionality much easier. Overall a fun project, and a good reminder to use libraries where applicable instead of attempting to reinvent the wheel.
I'm in the process of building a web service to generate downloadable PDF invoices. With a focus on ease of use and a minimalistic design, the goal of this service is to allow small business owners to quickly and easily create customer invoices.
I've spent time working with my brothers on building a trading-based game, Sky Smuggler. I've gained experience working with Javascript and React, and Python. This is the first large project I've been a part of, and it was pretty cool when the project structure clicked. I've specifically enjoyed working on the backend/game mechanics stuff. The value of test driven development became apparent to me in the course of this project, especially as we add more new features to the game.